About

This website wants to be a resource for people interested in virtual camera control. We are going to keep the blog updated with information about research activities on camera control (conferences, papers, …) and about camera control in applications. You can contact us at info@cameracontrol.org.

Marc Christie

Marc Christie is an associate professor at Nantes University, and currently a visitor at IRISA/ INRIA Rennes Bretagne Atlantique research center. Camera control in virtual environments is at the core of his research topics. He defended his PhD in 2003 (Nantes University) in which he proposed a declarative approach to camera control using interval-based constraint solving techniques and explored aspects related to camera path planning. Common work with Ph.D. student Jean-Marie Normand provided the basis for publications in major events in computer graphics (Eurographics 2005) and constraint solving conferences (Constraint Programming 2008). With Patrick Olivier (Newcastle University), he authored the first state of the art report on the topic (Eurographics 2006), organized a session on camera control at the Smartgraphics 2008 conference, and recently presented a course at Siggraph Asia 2009. Marc Christie is currently working on visibility computation, screen composition and editing in cinematography.

Roberto Ranon

Roberto Ranon is an assistant professor at the Faculty of Computer Science of theUniversity of Udine, Italy and member of the Human-Computer Interaction Lab at the same university. He has authored or co-authored more than 40 papers published in international journals and conferences on artificial intelligence, human-compter interaction and virtual reality. In the last years, he has become interested in virtual camera control, particularly on viewpoint computation, accurate evaluation of composition properties, and their exploitation in games and authoring of virtual museums.

Paolo Burelli

Paolo Burelli is a Ph.D. student at IT University of Copenhagen in the Center For Computer Games Research, his research work focuses on automatic camera control in computer games, he also previously worked at University of Udine in the HCILab as a research fellow and at Eurotech as an embedded  Linux developer. Paolo has published articles on virtual camera control in AAAI and IEEE conferences on artificial intelligence and computer graphics, he has also been part of the organization committee for CIG 2010. His research interests include computer games, human-computer interaction and artificial intelligence with a particular focus on automatic virtual camera control.

Tommaso Urli

Tommaso Urli is a Ph.D. student in Computer Engineering at the Department of Electrical, Business and Mechanical Engineering (DIEGM) of University of Udine, Italy. In the last three years, Tommaso has gradually become interested in real-time computer graphics, with a particular focus on the topic of virtual camera control. During this time he also spent a six-months study period at Lunds Universitet, Sweden, to attend computer graphics-related courses. In March 2010, Tommaso received his M.Sc. degree in Computer Science at University of Udine with a thesis about accurate evaluation of visual properties in declarative camera control. He is now working on meta-heuristics for the resolution of combinatorial optimization problems.

Christophe Lino

Christophe Lino is a PhD student in Computer Graphics. His research activities take part in the INRIA of Rennes, France, and the Culture Lab Newcastle, UK. The focus of his work is on virtual camera control (how to choose good viewpoints and make transitions between viewpoints, i.e. editing) in interactive and dynamic 3D environments, viewer’s perception and user interaction in the editing process.