Monthly Archives: June 2011

Camera control in computer games, what has changed?

Several years have passed since the first 3D video games have made their appearance in the gaming scene. In this same time many virtual camera control approaches have been proposed in research literature (take a look to our tagged bibliography for some examples), however their adoption in the field of computer games is very limited (if not completely lacking). So how did camera control evolve in this period of time? Let’s take a look at some outstanding examples of virtual … Continue reading