Monthly Archives: October 2010
Virtual camera control is about how a user (or a program) can control a virtual camera, i.e. our eye, in a virtual world. It is important in games, CGI movies and any other activity involving the visualization of 3D models. It is also a peculiar topic, where computer-related subjects, like 3D graphics and artificial intelligence, meet more human-related knowledge, such as cinematography and cognition. For example, virtual camera control scientific papers can contain sentences like: “The big problem in making … Continue reading
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